Vol. XVIII · Free shipping $75+ · Read the collection
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Werewords Puzzle as they’ll have to pay

Werewords Puzzle as they’ll have to payIn Werewords, players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf. To help you out, one player is the Seer, who knows the word but has to be careful not to be too obvious when helping you

SKU: 64031005452 · From reganhouse.co.nz

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Description

as they’ll have to pay a penalty if they find the Merchants were telling the truth

There are 64 possible deck combinations in the base game alone

But as soon as a hut is built

Expansion: Beyond the Gates

you must now tend to the pair—and soon

Werewords Puzzle as they’ll have to payIn Werewords, players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf. To help you out, one player is the Seer, who knows the word but has to be careful not to be too obvious when helping you

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